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re3-vita - Wersja do druku

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+--- Wątek: re3-vita (/thread-re3-vita)

Strony: 1 2


RE: re3-vita - Jolek - 27-11-2020

Wyszła wersja 1.1.

Cytat:NOTE!!! If you did have v.1.0 already installed be sure to update data files with new ones AND delete txd.img and txd.dir files before installing v.1.1 vpk!!! Also if you used to play with Frame Limiter OFF, enable it cause now you will likely hit framerates higher than 30 with it disabled and this will break game physics!

Kod:
- Updated to latest upstream version of re3. (Bugfixes, quality of life changes, etc...)
- Updated to latest upstream version of vitaGL.
- Renamed "PostFX" option to "Colour Filter"
- Added "Vibration" option under "Controls Setup" to enable rumble feature on PSTV.
- Added "Free Cam" option to enable freecam on right analog under "Display Setup"
- Added pre-compression for textures located not inside gta3.img. (Reduces storage usage of the game and greatly reduces time to open the Pause menu while in game).
- Improved pre-compression algorithm. Now very small textures will not be corrupted anymore.
- Fixed an issue causing some models rendered without a texture to have wrong material colors (Eg. Banshee tires being partially white).
- Added backface culling support. (Greatly improves performances, around 40% performance gain).
- Added loading screen with splashscreens support during the launch of a new game or the loading of a save.
- Now in game popups will show Playstation button icons instead of plain text for the related buttons.

Źródło:
https://www.psx-place.com/threads/re3-vita-a-full-reverse-engineered-reimplementation-of-gta-iii.31588/#post-266836.


RE: re3-vita v.1.1 - Bone - 29-11-2020

U mnie wszystko działa, tylko zastanawiam się w jaki sposób uruchomić Frame Limiter?


RE: re3-vita v.1.1 - Jolek - 29-11-2020

Ta opcja powinna być w ustawieniach grafiki:
[Obrazek: bsvj7cr.png]


RE: re3-vita v.1.2 - Jolek - 09-01-2021

Wyszła wersja 1.2.

Changelog
- Updated to latest vitaGL commit.
- Added triple buffering (Eliminates tearing when V-Sync is off).
- Greatly improved backface culling blacklist (There shouldn't be anymore invisible models in certain circumstances).
- Added back support for PS2 Alpha Test emulation (you can enable or disable it in Graphics option. Suggested to turn it Off for better performances)
- Updated to latest re3 commit. (Amongst the various bugfixes and enhancements, physics is now properly working on Vita and voice acting volume has been adjusted).
- Backported rain particles effect from GTA: Vice City (Greatly increases framerate during rainy scenes).
- Enabled more aggressive optimizations on compiling phase.

W celu aktualizacji należy ponownie pobrać vpk i pliki danych (data file) i je nadpisać.

Źródło:
Pobieralnia:


RE: re3-vita v.1.2 - Bone - 07-02-2021

Podmieniłem pliki database, zainstalowałem VPK i w grze mam informacje, że jest to nadal wersja 1.1. Miał ktoś może taki problem?


RE: re3-vita v.1.2 - Jolek - 07-02-2021

Tak ma być:
https://www.psx-place.com/threads/re3-vita-a-full-reverse-engineered-reimplementation-of-gta-iii.31588/page-2#post-274649.
Nie przejmuj się.


RE: re3-vita v.1.2 - Jolek - 16-02-2021

Wyszła wersja 1.3.

Changelog:
- Updated to latest re3 commit.
- Updated to latest vitaGL commit.
- Implemented PostFx (Colour Filter can now be set to Normal and Mobile for these effects. Normal is highly recomended for graphics quality).
- Fixed Mp3 Player. Now works as intended.
- Fixed DXT textures support. (Note: This will make possible again to use HD models with the port)

Pobieralnia: Źródło: